Did someone say Dwarf Fortress? But quicker? More efficient? Easier on the eyes? Feeling more coherent and finished?
Ah yes, the world of colony management. From the days of Spore‘s weird pseudo-RTS colony mode, to the incredibly interesting Banished, Oxygen Not Included, even something like Prison Architect— it seems like colony management has really exploded of late, especially on the more indie side of things. Of course, you can’t really say how much of it would exist without Dwarf Fortress, which feels like the godfather of too-deep one-more-hour colony management simulators.
But the caveat is that Dwarf Fortress has drawbacks. I’ll be the first to admit that, as of this writing, I have put maybe an hour in Dwarf Fortress in the past ten years– but before that? Even putting 3-4 hours a day into it, I constantly had to google if something was possible, how to do it, etc. It has its drawbacks, but Bay 12 Games has always been uncompromising in their vision, for better or worse. With Rimworld, though? It seems they took the ‘idea’ of Dwarf Fortress, but made it into a completely coherent game. They saw what people enjoyed about the game, and what wasn’t popular, and chose to focus on the things that worked, the things that people… well, cared about. That’s not to say that Dwarf Fortress’s adventure mode isn’t an absolute marvel of technology – because it is – but it’s not what most people went to Dwarf Fortress for.
So what did they go to Dwarf Fortress for? Managing a colony of assholes with their own personalities, constantly being pushed to their limits, dealing with strange events and rare enemies– and that’s exactly what Rimworld gives you.