Guild Wars 2, I’m sorry. There. I said it. Is everybody satisfied?
People close to me know that I was quite the critic of Guild Wars 2 (GW2) for the longest time until I recently picked it up after my semester ended. Where did it go wrong for me, and how did it get right. Let’s talk about it. I was an early pre-orderer. Having participated in two of the pre-order Beta weekend events I had a good head start out of the gates with leveling to 80 after GW2 launched. I definitely wasn’t the first to hit 80, hell no, people who didn’t do beta hit 80 a few days before I did (I’m looking at you venn.) but the fact of the matter is I had experienced all the game truly had to offer as soon as I had hit 80. So what else was there? Not that much. To start, WVW was a broken mess until, I dunno, a patch a few days ago. It still isn’t perfect but it is far more polished and runs much better. This had extensive testing and I do recognize how much effort went into all aspects of GW2. The game really is spectacular but the WVW was so ambitious that if there were twenty beta weekend events it would still need work because that’s just how online gaming works when ambition and revolution is your creed. On the subject of WVW, when I stated that it was a “broken mess,” I mean it was in desperate need of the revamp it got. MMORPG.com did a spectacular interview with Habib Loew, the WVW Coordinator and Principle Programmer. Some of the changes include World XP, and the removal of culling (in which the server wouldn’t display every character to every player). If you’re looking for a good example of culling, look it up in Phantasy Star Universe. Granted player information wasn’t removed, half of the player models one would see were fucking mannequins. There’s an added incentive to do well in WVW which is gone over well in the interview and I encourage everyone to read it.

