The crew continue their journeys through the tunnels under the mountain south of Brightfall.
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The story of a group of friends who are too addicted to D&D to ever consider doing anything else with their lives.
The crew continue their journeys through the tunnels under the mountain south of Brightfall.
The party head for the Goldcrown-revealed smuggling cave.
The fallout of the white peace between Brightfall and the Enclave becomes known. An old friend returns.
Back home in Brightfall, the party go their separate ways for a time, while coming together to work on Somerwind Isle’s expansion.
The party finishes up their business at Somerwind Isle.
The team descend on the manor and all of its dangerous inhabitants.
The party, now whole once more, shore up their resolve and attempt to rescue Stenar and Abhaya from Somerwind Manor’s clutches.